Emulator/Guide

Z PMD 85 Infoserver

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{{Nadpis|basics of work with PMD 85}}
{{Nadpis|basics of work with PMD 85}}
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We often meet problems that peoples don't know use [[PMD 85]] and they haven't basic knowledge about loading programs and games from tape. We notice a basic description that directly related to way of work with our [[emulator]].
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We often meet with problem that peoples don't know use [[PMD 85]] and they haven't basic knowledge about loading programs and games from tape. We notice a basic description that directly related to way of work with our [[emulator]].
-
The PMD 85 exist in several models and unfortunately usage was from model to model slightly different. But general usage is same and not too complex. Next important fact is, that every new model of PMD 85 or it's compatibles brings some differences in work with them and also HW/SW changes makes some kind of uncompatibility between every single model. This is reason, that no every program runs on every model of PMD 85.
+
The PMD 85 exist in several models and unfortunately usage was from model to model slightly different. But general usage is same and not too complex. Important fact is, that every new model of PMD 85 or it's compatibles brings some differences in work with them and also HW/SW changes makes some kind of uncompatibility between every single model. This is reason, that every program don't run on every model of PMD 85.
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__TOC__
__TOC__
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PMD 85 computer uses basicaly files of two types:
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PMD 85 computer basicaly uses files of two types:
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* "'''?'''" - programs in machine code - these can be loaded only from Monitor by using {{Príkaz|MGLD}}&nbsp; command
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* "'''?'''" - programs in machine code - these can be loaded only from MONITOR (console) by using {{Príkaz|MGLD}}&nbsp; command
* "'''>'''" - programs in BASIC language - these can be loaded only from BASIC interpreter by using {{Príkaz|LOAD}}&nbsp; command
* "'''>'''" - programs in BASIC language - these can be loaded only from BASIC interpreter by using {{Príkaz|LOAD}}&nbsp; command
Other types are usually source files for various system programs.
Other types are usually source files for various system programs.
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== loading of program (game) in machine code ==
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== loading of programs in machine code ==
Step-by-step guide:
Step-by-step guide:
Riadok 27: Riadok 27:
* select (double-click on) game/program, on the left of name appears small triangle what is loading cursor. You can remember file identification number ''(noted first before type and name -- {{Príkaz|xx/? NAME}})''.
* select (double-click on) game/program, on the left of name appears small triangle what is loading cursor. You can remember file identification number ''(noted first before type and name -- {{Príkaz|xx/? NAME}})''.
* for faster loading switch on '''"Flash load"''' button on right side below the "Tape Browser" window.
* for faster loading switch on '''"Flash load"''' button on right side below the "Tape Browser" window.
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* switch to main window of emulator and enter to console line command {{Príkaz|MGLD&nbsp;xx}}, where '''xx''' stands for file identifiacation number, confirm command with {{Kbd|EOL}}&nbsp; (Enter).
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* switch to main window of emulator and enter to console line command {{Príkaz|MGLD&nbsp;xx}}, where '''xx''' stands for file identifiacation number.
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* on left side below the "Tape Browser" window click on '''"Play"''' button and game will be loaded.
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* confirm command with {{Kbd|EOL}}&nbsp; (Enter).
 +
* on left side below the "Tape Browser" window click on '''"Play"''' button and program will be loaded.
After the game or program is loaded, often some instructions appear on screen, but most commonly in Czech/Slovak language. There are '''[[Translator|some most important words]]''' that you should have to know.
After the game or program is loaded, often some instructions appear on screen, but most commonly in Czech/Slovak language. There are '''[[Translator|some most important words]]''' that you should have to know.
Riadok 43: Riadok 44:
* MONITOR (console) will starts after reset (without ROM Module inserted), or from BASIC with {{Kbd|SHIFT&nbsp;+&nbsp;RCL}}&nbsp; (in emulator {{Kbd|Shift&nbsp;+&nbsp;PageUp}}) hotkey.
* MONITOR (console) will starts after reset (without ROM Module inserted), or from BASIC with {{Kbd|SHIFT&nbsp;+&nbsp;RCL}}&nbsp; (in emulator {{Kbd|Shift&nbsp;+&nbsp;PageUp}}) hotkey.
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* file identification number '''xx''' can be in range from 00 to 99 (with leading zeroes). When number is 00 will be loaded next program after loading cursor.
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* file identification number '''xx''' can be in range from 00 to 99 (with leading zeroes). When number is 00 will be loaded next program on loading cursor.
* between {{Príkaz|MGLD}}&nbsp; command and file identification number not have to be exactly one space.
* between {{Príkaz|MGLD}}&nbsp; command and file identification number not have to be exactly one space.
* for program starting holds same as for model PMD 85-1, except fact that between {{Príkaz|JUMP}}&nbsp; command and address not have to be exactly one space.
* for program starting holds same as for model PMD 85-1, except fact that between {{Príkaz|JUMP}}&nbsp; command and address not have to be exactly one space.
Riadok 53: Riadok 54:
* otherwise is all same as PMD 85-2(2A).
* otherwise is all same as PMD 85-2(2A).
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== BASIC programs loading ==
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== loading of BASIC programs ==
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Programy v BASICu sú typu "'''>'''". Nahrávajú sa príkazom BASICu {{Príkaz|LOAD&nbsp;x}}, kde '''x''' je číslo nahrávky. Číslo nahrávky môže byť 0 až 63 pre PMD 85-1, resp. 0 až 99 pre ostatné modely, pričom to môže byť ľubovoľný výraz, ktorého výsledkom je číslo z uvedeného rozsahu. U PMD 85-1 platí, že číslo nahrávky musí zodpovedať skutočnému číslu nahrávaného programu. U ostatných modelov možno zadať číslo 0, pre nahratie ľubovoľného programu, bez ohľadu na jeho číslo. Spustenie programu je notoricky známym príkazom {{Príkaz|RUN}}. Ak sa meno programu začína hviezdičkou, tak sa program spustí sám (neplatí pre PMD 85-1).
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Step-by-step guide:
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* in '''"Settings dialog"''' choose in '''"Model"''' tab model of PMD 85
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* check '''"Insert ROM Module"''' checkbox and in '''"ROM package"''' combobox select "BASIC-G Vx.x", where Vx.x is version of BASIC interpreter and should be related to selected model ''(e.g. PMD 85-2 has "BASIC-G V2.A")''.
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* click OK to leave "Settings dialog" and then press {{Kbd|Alt-F5}}&nbsp; (Reset). In case of PMD 85-1 model choosed is necessary to enter and confirm {{Príkaz|BASIC&nbsp;G}}&nbsp; command. Other models bootstraps ROM module contents immediately after reset.
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* BASIC interpreter starts with shown of {{Príkaz|BASIC-G&nbsp;/Vx.x}}&nbsp; message on top of screen.
 +
* press {{Kbd|Alt-T}}&nbsp; to show the '''"Tape Browser"'''.
 +
* click '''"Insert tape"''' and choose ''*.ptp'' package with "'''>'''" files.
 +
* select (double-click on) game/program, on the left of name appears small triangle what is loading cursor. You can remember file identification number ''(noted first before type and name -- {{Príkaz|xx/> NAME}})''.
 +
* for faster loading switch on '''"Flash load"''' button on right side below the "Tape Browser" window.
 +
* switch to main window of emulator and enter to console line command {{Príkaz|LOAD&nbsp;x}}, where '''x''' is expression that stands for file identifiacation number.
 +
* in BASIC V1.0 interpreter, file identification number '''x''' can be in range from 00 to 63 (with leading zeroes) and it must match to header of loaded program. In other versions of BASIC interpreter number 0 will load next program on loading cursor.
 +
* confirm command with {{Kbd|EOL}}&nbsp; (Enter).
 +
* on left side below the "Tape Browser" window click on '''"Play"''' button and program will be loaded.
 +
* when program name begins with {{Kbd|*}}, program will be started automatically, but don't on PMD 85-1 model.
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* otherwise enter {{Príkaz|RUN}}&nbsp; command and program will be started.
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* most of BASIC programs use K0-K11 keys to control, see [[keyboard layout]].
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Samotný Interpreter BASICu sa naťahuje z ROM Modulu. V prípade PMD 85-1 je potrebné v MONITORe zadať príkaz {{Príkaz|BASIC&nbsp;G}}, u ostatných modelov je po Resete BASIC automaticky natiahnutý z ROM Modulu do pamäti a spustený.
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== loading of PASCAL programs ==
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== PASCAL programs loading ==
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Author of the PASCAL module for PMD 85 is ''RNDr. Peter Tomcsanyi''. Pascal programs are saved in block of 512 bytes, first in type '''"P"''' and next in type '''":"''' with same name. While loading is expected all these blocks.
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Pascalovské programy sa ukladajú v blokoch po 512 bytov (prvý je typu '''"P"''' a nasledujúce typu '''":"''' s rovnakým menom), takže pri nahrávaní programu sa očakávajú postupne všetky bloky.
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Step-by-step guide:
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Postup pri nahrávaní je teda takýto:
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* Pascal ROM module is intended for PMD 85-2, 2A and 3 models. In '''"Settings dialog"''' choose in '''"Model"''' tab one of these models of PMD 85.
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* v prieskumníkovi pásky zvoľte režim '''"Páska sa automaticky zastaví na bloku, na ktorom stojí kurzor"'''
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* check '''"Insert ROM Module"''' checkbox and in '''"ROM package"''' combobox select "PASCAL V1.02".
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* LOAD kurzor ''(malý čierny trojuholník)'' nastavte na začiatok programu ''(double-click)''
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* click OK to leave "Settings dialog" and then press {{Kbd|Alt-F5}}&nbsp; (Reset).
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* kurzor v zozname nastavte na nasledujúci program ''(za posledný blok ":" nahrávaného programu)'' alebo na začiatok pásky, ak je to posledný program na páske
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* In case of PMD 85-3 model choosed is necessary to enter in compatibility mode with {{Príkaz|JUMP&nbsp;FFF0}}&nbsp; command. Other models bootstraps ROM module contents immediately after reset.
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* zvoľte povel {{Príkaz|Citaj}} a zadajte meno programu
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* PASCAL interpreter starts with shown of {{Príkaz|PASCAL-PMD&nbsp;/V1.0xx}}&nbsp; message on top of screen.
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* spustite pásku, automaticky sa postupne nahrajú všetky bloky a vypíše sa '''"Koniec čítania"'''
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* press {{Kbd|Alt-T}}&nbsp; to show the '''"Tape Browser"'''.
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* pre spustenie programu zvoľte povel {{Príkaz|Rob}}
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* click '''"Insert tape"''' and choose ''*.ptp'' package with PASCAL files.
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* pred nahratím nového programu je nutné predošlý zmazať povelom {{Príkaz|Novy}}, inak sa novo nahratý program pripojí na koniec existujúceho (nie je potrebné zadávať meno)
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* below in "Tape Browser" select '''"Stop tape at the block with cursor"''' mode in "Auto-stop" combobox.
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* select (double-click on) program, on the left of name appears small triangle what is loading cursor.
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<br />
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* list cursor (blue selection rectangle) set (by single click on) after last '''":"''' block (in fact, next program).
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* press key {{Kbd|C}}&nbsp; for {{Príkaz|Citaj}}&nbsp; command (stands for "Load") and enter program name.
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Autorom Pascalu pre PMD 85 je ''RNDr. Peter Tomcsanyi''. Pascal sa zavedie do PMD 85 z ROM modulu, potom sa treba riadiť samotným interpreterom.
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* on left side below the "Tape Browser" window click on '''"Play"''' button, program will be loaded and displays '''"Koniec čítania"''' (stands for "End of loading").
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* run program with pressing key {{Kbd|C}}&nbsp; for {{Príkaz|Rob}}&nbsp; command (stands for "Make").
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Je určený pre modely 2, 2A a 3 (pri PMD 85-3 je treba najprv prejsť do režimu kompatibility zadanim {{Príkaz|JUMP&nbsp;FFF0}} v monitore), pričom pri modeloch 2A a 3 sa využíva rozšírená pamäť.
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* before loading of another program is necessary to erase previous program by pressing key {{Kbd|N}}&nbsp; for {{Príkaz|Novy}}, otherwise will be merged.
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Verzia zo dňa a času 22:58, 26. apríl 2008

basics of work with PMD 85


We often meet with problem that peoples don't know use PMD 85 and they haven't basic knowledge about loading programs and games from tape. We notice a basic description that directly related to way of work with our emulator.

The PMD 85 exist in several models and unfortunately usage was from model to model slightly different. But general usage is same and not too complex. Important fact is, that every new model of PMD 85 or it's compatibles brings some differences in work with them and also HW/SW changes makes some kind of uncompatibility between every single model. This is reason, that every program don't run on every model of PMD 85.



Obsah


PMD 85 computer basicaly uses files of two types:

  • "?" - programs in machine code - these can be loaded only from MONITOR (console) by using MGLD  command
  • ">" - programs in BASIC language - these can be loaded only from BASIC interpreter by using LOAD  command

Other types are usually source files for various system programs.

loading of programs in machine code

Step-by-step guide:

  • in "Settings dialog" choose in "Model" tab model of PMD 85.
  • ROM file should be related to selected model (e.g. PMD 85-2 has "monit2.rom").
  • checkbox "Insert ROM Module" must remain unchecked.
  • click OK to leave "Settings dialog" and then press Alt-F5  (Reset).
  • system message ++ Os ready ++  will be shown on console line.
  • press Alt-T  to show the "Tape Browser".
  • click "Insert tape" and choose *.ptp package with "?" files.
  • select (double-click on) game/program, on the left of name appears small triangle what is loading cursor. You can remember file identification number (noted first before type and name -- xx/? NAME).
  • for faster loading switch on "Flash load" button on right side below the "Tape Browser" window.
  • switch to main window of emulator and enter to console line command MGLD xx, where xx stands for file identifiacation number.
  • confirm command with EOL  (Enter).
  • on left side below the "Tape Browser" window click on "Play" button and program will be loaded.

After the game or program is loaded, often some instructions appear on screen, but most commonly in Czech/Slovak language. There are some most important words that you should have to know.

some PMD 85-1 rules:

  • MONITOR (console) will starts after reset (without ROM Module inserted), or from BASIC with MONIT  command.
  • file identification number xx can be in range from 00 to 63 (with leading zeroes) and it must match to header of loaded program
  • between MGLD  command and file identification number must be exactly one space.
  • when program hasn't AutoRun, it can be started with JUMP xxxx  command, where xxxx stands often for hexadecimal start address of block header (in "Tape browser" windows it's value in "Begin" column). If start address is 0000h it can be started with SHIFT + DEL  (in emulator Shift + Delete) hotkey.
  • between JUMP  command and address must be exactly one space.

some PMD 85-2 and PMD 85-2A rules:

  • MONITOR (console) will starts after reset (without ROM Module inserted), or from BASIC with SHIFT + RCL  (in emulator Shift + PageUp) hotkey.
  • file identification number xx can be in range from 00 to 99 (with leading zeroes). When number is 00 will be loaded next program on loading cursor.
  • between MGLD  command and file identification number not have to be exactly one space.
  • for program starting holds same as for model PMD 85-1, except fact that between JUMP  command and address not have to be exactly one space.

some PMD 85-3 rules:

  • MONITOR (console) will starts after reset (without ROM Module inserted), or from BASIC with SHIFT + RCL  (in emulator Shift + PageUp) hotkey.
  • because PMD 85-3 model has another memory setout (basic MONITOR is located from 0E000h address), but programs expecting MONITOR located from 8000h address. For that reason is required switch to compatibility mode by JUMP FFF0  command.
  • otherwise is all same as PMD 85-2(2A).

loading of BASIC programs

Step-by-step guide:

  • in "Settings dialog" choose in "Model" tab model of PMD 85
  • check "Insert ROM Module" checkbox and in "ROM package" combobox select "BASIC-G Vx.x", where Vx.x is version of BASIC interpreter and should be related to selected model (e.g. PMD 85-2 has "BASIC-G V2.A").
  • click OK to leave "Settings dialog" and then press Alt-F5  (Reset). In case of PMD 85-1 model choosed is necessary to enter and confirm BASIC G  command. Other models bootstraps ROM module contents immediately after reset.
  • BASIC interpreter starts with shown of BASIC-G /Vx.x  message on top of screen.
  • press Alt-T  to show the "Tape Browser".
  • click "Insert tape" and choose *.ptp package with ">" files.
  • select (double-click on) game/program, on the left of name appears small triangle what is loading cursor. You can remember file identification number (noted first before type and name -- xx/> NAME).
  • for faster loading switch on "Flash load" button on right side below the "Tape Browser" window.
  • switch to main window of emulator and enter to console line command LOAD x, where x is expression that stands for file identifiacation number.
  • in BASIC V1.0 interpreter, file identification number x can be in range from 00 to 63 (with leading zeroes) and it must match to header of loaded program. In other versions of BASIC interpreter number 0 will load next program on loading cursor.
  • confirm command with EOL  (Enter).
  • on left side below the "Tape Browser" window click on "Play" button and program will be loaded.
  • when program name begins with *, program will be started automatically, but don't on PMD 85-1 model.
  • otherwise enter RUN  command and program will be started.
  • most of BASIC programs use K0-K11 keys to control, see keyboard layout.

loading of PASCAL programs

Author of the PASCAL module for PMD 85 is RNDr. Peter Tomcsanyi. Pascal programs are saved in block of 512 bytes, first in type "P" and next in type ":" with same name. While loading is expected all these blocks.

Step-by-step guide:

  • Pascal ROM module is intended for PMD 85-2, 2A and 3 models. In "Settings dialog" choose in "Model" tab one of these models of PMD 85.
  • check "Insert ROM Module" checkbox and in "ROM package" combobox select "PASCAL V1.02".
  • click OK to leave "Settings dialog" and then press Alt-F5  (Reset).
  • In case of PMD 85-3 model choosed is necessary to enter in compatibility mode with JUMP FFF0  command. Other models bootstraps ROM module contents immediately after reset.
  • PASCAL interpreter starts with shown of PASCAL-PMD /V1.0xx  message on top of screen.
  • press Alt-T  to show the "Tape Browser".
  • click "Insert tape" and choose *.ptp package with PASCAL files.
  • below in "Tape Browser" select "Stop tape at the block with cursor" mode in "Auto-stop" combobox.
  • select (double-click on) program, on the left of name appears small triangle what is loading cursor.
  • list cursor (blue selection rectangle) set (by single click on) after last ":" block (in fact, next program).
  • press key C  for Citaj  command (stands for "Load") and enter program name.
  • on left side below the "Tape Browser" window click on "Play" button, program will be loaded and displays "Koniec čítania" (stands for "End of loading").
  • run program with pressing key C  for Rob  command (stands for "Make").
  • before loading of another program is necessary to erase previous program by pressing key N  for Novy, otherwise will be merged.